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An Improvised Weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead Goblin. Improvised WeaponsSometimes Characters don’t have their Weapons and have to Attack with whatever is at hand. A damage value in parentheses appears with the property-the damage when the weapon is used with two hands to make a melee Attack. VersatileThis weapon can be used with one or two hands. Two-HandedThis weapon requires two hands when you Attack with it. For example, if you throw a Handaxe, you use your Strength, but if you throw a Dagger, you can use either your Strength or your Dexterity, since the Dagger has the finesse property. If the weapon is a melee weapon, you use the same ability modifier for that Attack roll and damage roll that you would use for a melee Attack with the weapon. ThrownIf a weapon has the thrown property, you can throw the weapon to make a ranged Attack. SpecialA weapon with the special property has unusual rules governing its use, explained in the weapon’s description (see “Special Weapons” later in this section). ReachThis weapon adds 5 feet to your reach when you Attack with it, as well as when determining your reach for Opportunity Attacks with it. You can’t Attack a target beyond the weapon’s long range. When attacking a target beyond normal range, you have disadvantage on the Attack roll. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. RangeA weapon that can be used to make a ranged Attack has a range in parentheses after the Ammunition or thrown property. LoadingBecause of the time required to load this weapon, you can fire only one piece of Ammunition from it when you use an action, Bonus Action, or Reaction to fire it, regardless of the number of attacks you can normally make. LightA light weapon is small and easy to handle, making it ideal for use when Fighting with two Weapons. A heavy weapon’s size and bulk make it too large for a Small creature to use effectively. Heavy Small Creatures have disadvantage on Attack rolls with heavy Weapons. You must use the same modifier for both rolls. A sling must be loaded to deal any damage when used in this way.įinesseWhen making an Attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the Attack and Damage Rolls. If you use a weapon that has the Ammunition property to make a melee Attack, you treat the weapon as an Improvised Weapon (see “Improvised Weapons” later in the section). At the end of the battle, you can recover half your expended Ammunition by taking a minute to Search the battlefield.
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Drawing the Ammunition from a Quiver, case, or other container is part of the Attack (you need a free hand to load a one-handed weapon). Each time you Attack with the weapon, you expend one piece of Ammunition. Weapon PropertiesMany Weapons have special Properties related to their use, as shown in the Weapons table.Īmmunition You can use a weapon that has the Ammunition property to make a ranged Attack only if you have Ammunition to fire from the weapon. If you make an Attack roll using a weapon with which you lack proficiency, you do not add your Proficiency Bonus to the Attack roll. Proficiency with a weapon allows you to add your Proficiency Bonus to the Attack roll for any Attack you make with that weapon. Most warriors use martial Weapons because these Weapons put their Fighting style and Training to best use. Martial Weapons, including Swords, axes, and polearms, require more specialized Training to use effectively. These Weapons include clubs, maces, and other Weapons often found in the hands of commoners. Most people can use simple Weapons with proficiency. The two categories are simple and martial. Weapon ProficiencyYour race, class, and feats can grant you proficiency with certain Weapons or categories of Weapons. A melee weapon is used to Attack a target within 5 feet of you, whereas a ranged weapon is used to Attack a target at a distance.
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Every weapon is classified as either melee or ranged. The Weapons table shows the most Common Weapons used in the fantasy gaming worlds, their price and weight, the damage they deal when they hit, and any special Properties they possess.
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Whether you favor a Longsword or a Longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while Adventuring. Your class grants proficiency in certain Weapons, reflecting both the class’s focus and the tools you are most likely to use.
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